When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he’s finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts’ breakout hit.
After five pages, I already had a bad feeling about You (this title makes anything taken out of context sound rude or ungrammatical.) But because I thought it was impossible to make video games boring and unfinished books haunt me, so I decided to keep reading, hoping for some miracle to make this novel bearable. That didn’t happen.
You was SO BORING (thanks to the title, I now sound like a toddler). Not even in a rage inducing way so that I can at least laugh about it, but in an incredibly uneventful and bland way. The writing was long-winded, as if the author was trying to reach a word count. Pacing was gut-wrenchingly slow and fast in all the wrong places. The switches between first, second, and third person was confusing. The unannounced flashbacks and spontaneous jumps between Russell’s imagination, the video game, and reality didn’t help things. It was even worse than taking a philosophy class–there was no point in time while reading this novel that I knew what was going on. There was also no moment that I felt engaged. Everything felt disjointed and lacked direction. The characters were paper cut-outs. Worse of all, the protagonist is a condescending loser I wanted to throw off a cliff.